Browning M2HB .50cal machine gun
with Mk93 mount and M8AP cartridges
Extremely accurate and detailed. Almost all parts included, except for those tiny springs, cotter pins, chains, rings and wires which cost too many polygon faces and hardly can be seen. All movable parts in the real gun were built as separate objects in this model, with pivot points assigned, easy to setup animation. This is one of the highest quality 3D polygonal models.
Please select file format before adding this item to cart.
DCC Basic - Polygonal Mesh model US$95
available in 7 formats:
3DS MAX .max v6 2.32 Mb .rar packed
3D Studio .3DS r4 2.51 Mb .rar packed
MAYA .mb v5 5.72 Mb .rar packed
SoftImage .hrc v4 4.53 Mb .rar packed
Lightwave3D .lws v6 3.56 Mb .rar packed
Wavefront .obj 6.48 Mb .rar packed
Rhino3D .3dm v3 5.19 Mb .rar packed
All clean mesh polygonal models, 100% problem free.
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CAD - SolidWorks 2005 format US$295
and STEP format included for other CAD softwares.
This model is an accurate art work, built for DCC (Digital Content Creation) use. It is simplified and cannot be used for mechanical development.
Solidworks 2005: 75.9mb .rar packed
STEP AP203: 13.8mb .rar packed
Content: 2 assembly file, with 45 part files in all major assembly groups.
NOTE: The STEP package contains only part files, no assembly available. There are geometric faults in the STEP files need to be fixed after imported into CAD softwares.
DCC Polygonal model Spec
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All exterior edges are rounded or chamfered. All polygon meshes are formed as closed solids, with no open seams Materials and texture maps (shader) included for quick rendering.
Polygon count:
176,653 M2HB
113,281 Mk93 mount
59,460 M8AP cartridges
The polygon counts list here are the actual triangle face count at rendering stage. This model was translated into triangular polygons, no further tessellation required for rendering.
Originally built in SolidWorks to achieve highest accuracy.
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Technical Info:
Materials and Texture maps fully supported in max/mb/3ds
Bump map not supported in obj
Texture maps not assigned in 3dm
Smoothing group not supported in lws
Materials and bump texture need adjustment in hrc
Pivot points and rotating axis fully supported in max/mb/hrc/lws
Pivot points but not rotating axis in 3ds
pivot points not supported in 3dm/obj