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German Leopard2 A5/A6 MBT 3D model
[AA11001]
US$349
Available Packages:
File format: 
 Available Formats: 
maxmbc4dsld
 request other format » 
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German Army Main Battle Tank -
Leopard2 A5/A6 3D model

This model is the finest and the most accurate Leopard2 A5/A6 3D model. It's extremely detailed, highly accurate and fully textured. All moving parts workable, including full detail suspension and running gears. The blueprint output of this 3D CAD model has been used in the book "Leopard 2" by Frank Lobitz published by Tankograd (ISBN 978-3-936519-08-0).

The 120mm L44 main gun for Leopard 2A5 and L55 for 2A6 are both included.

Please select file format before adding this item to cart.

DCC Advanced - Polygonal Mesh model US$349
currently available in 5 formats:

3DS MAX 2011 .max VRay 2.0 138 Mb .rar packed. 64bit system required
3DS MAX 2011 .max Mental Ray 131 Mb .rar packed. 64bit system required
MAYA 2011 .mb VRay 2.0 185 Mb .rar packed. 64bit system required
MAYA 2011 .mb Mental Ray 180 Mb .rar packed. 64bit system required
Cinema 4D R11.5 VRay 1.2.5.5 62.8 Mb .rar packed

This model requires 3.5Gb memory to render, 64bit system is recommended. The shaders / materials were created following gamma 2.2 linear work flow.Please read the instruction in Technical Info under the Specifications tab for more detail.

Please contact us for other DCC formats.

All clean mesh polygonal models, 100% problem free.

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CAD - SolidWorks 2006 format available! US$750
This model is an accurate art work, built for DCC (Digital Content Creation) use. It is simplified and cannot be used for mechanical development.

Package Size: 281mb packed in 9 .rar files
Content: 5 assembly file, with 91 part files including machine guns (without interior parts).

Delievery: Instant download. If you need an additional CD copy, please contact us.

DCC Polygonal model Spec
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Most of the exterior edges are rounded or chamfered. Up to 176 texture maps included and most of them are in 2k x 2k size, there for 64bit system is required. To be rendered on 32bit systems, the texture size must be reduced by half or even further, and convert large meshes into proxy objects to cut down memory requirement.

Polygon count:
3,517,123

The polygon counts list here are the actual triangle face count at rendering stage. This model was translated into triangular polygons, no further tessellation required for rendering.

Originally built in SolidWorks to achieve highest accuracy.
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Technical Info:

Shaders / materials and texture maps were created following sRGB gamma 2.2 linear work flow, for photo-realistic rendering.

3DS Max:
For photo-realistic rendering, sRGB gamma 2.2 linear work flow setting under 3DS Max > Customize > Preferences > Gamma and LUT section is required:

Please check to enable both "Enable Gamma/LUT Correction" and "Load Enable State with MAX files", and then adopt the settings from file while loading the model.

This product was added to our catalog on Friday 20 May, 2011.
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